Constructor
GskGLShaderNodenew
Declaration [src]
GskRenderNode*
gsk_gl_shader_node_new (
GskGLShader* shader,
const graphene_rect_t* bounds,
GBytes* args,
GskRenderNode** children,
guint n_children
)
Description [src]
Creates a GskRenderNode
that will render the given shader
into the
area given by bounds
.
The args
is a block of data to use for uniform input, as per types and
offsets defined by the shader
. Normally this is generated by
gsk_gl_shader_format_args()
or GskShaderArgsBuilder
.
See GskGLShader
for details about how the shader should be written.
All the children will be rendered into textures (if they aren’t already
GskTextureNodes
, which will be used directly). These textures will be
sent as input to the shader.
If the renderer doesn’t support GL shaders, or if there is any problem
when compiling the shader, then the node will draw pink. You should use
gsk_gl_shader_compile()
to ensure the shader
will work for the
renderer before using it.
Parameters
shader |
GskGLShader |
The |
|
The data is owned by the caller of the function. | |
bounds |
graphene_rect_t |
The rectangle to render the shader into. |
|
The data is owned by the caller of the function. | |
args |
GBytes |
Arguments for the uniforms. |
|
The data is owned by the caller of the function. | |
children |
An array of GskRenderNode* |
Array of child nodes, these will be rendered to textures and used as input. |
|
The argument can be NULL . | |
The length of the array is specified in the n_children argument. | |
The data is owned by the caller of the function. | |
n_children |
guint |
Length of |
Return value
Returns: | GskGLShaderNode |
A new |
|
The caller of the function takes ownership of the data, and is responsible for freeing it. |